Astral Guide Part I

Earlier Game Astral Guide

At the earlier game (Level 20-60) we don't have much gold to spend for astral, so can just what ever we can get. As possible as you can try this astral.


  1. Mage 
    • MATK  Astral (Priority)
    • MDEF Astral
    • PDEF Astral
    • Will Destroyer or Enhanced Will Destroyer: you don't have enough critical point so use this astral for more damage while mage the only one deal magic damage and it also support your heal skill too.
    • Goddess Blessing (Purple)/Refined Goddess Blessing(Orange): This is the best astral ever you need to use it forever. Because Mage Class really weak at PDEF while Knigh and Archer dealt PATK
    • HP Astral
  2. Knight
    • PATK Astral
    • PDEF Astral
    • HP Astral
    • MDEF Astral
    • Will Destroyer or Enhanced Will Destroyer: Disables crit damage when attacking, but damage is increased by 2%Level(Purple) or 5%/Level(Orange). Because at this level your hero still not have enough of Critical rate. So you disable with that astral
    • Goddess Blessing (Purple)/Refined Goddess Blessing(Orange): Reduce all damage by 2% or 3%/leve
  3. Archer
    • PATK Astral (Priority)
    • Critical Base Damage Increase Astral (Priority, for Multi Shot)
    • PDEF Astral
    • MDEF Astral
    • Critical Astral: Even if this level you still not have enough critical point, but you still need it for you luck to do it.
    • HP or Goddess Blessing Astral: As an Archer their equipment are balance of DEF, example Armor Gear ti give you PDEF and MDEF the same it different from Knight (PDEF higher than MDEF) also opposite Mage (MDEF higher than PDEF)
*Some astral you're really hard to get it, replace with other you have and try to get as priority to the last of the list. Hope you'll enjoy it.
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